Organizations

Characters | Creatures | Flora | Locations | Organizations | Technology

Uncover the powerful groups and secret societies that shape the fate of Valtheris. From guilds of inventors and merchant alliances to shadowed cults and militant orders, each organization plays a vital role in the balance of power across the realm. This collection reveals their origins, purposes, and influence, offering readers a deeper understanding of the forces—both noble and sinister—that drive the gothic-steampunk world of Dante Von Carlo.

The Guardians

The Guardians are a secretive order dedicated to preserving balance within Valtheris. Operating from the shadows, they monitor the fragile harmony between invention, nature, and the creeping influence of the Xia Dimension. Few know their true number or origins, but whispers tell of their ability to harness Xia energy not for corruption, but as a means of communication across great distances. Bound by secrecy and guided by duty, the Guardians intervene only when an imbalance threatens to unravel the realm. To most, they are myth; to those who encounter them, they are the unseen hand that steadies Valtheris.

Red Falcon

The Red Falcons are a ruthless crime syndicate that thrives in the underbelly of Valtheris. Known for their crimson insignia and merciless reputation, they control smuggling routes, extortion rackets, and black-market trades across cities and ports alike. While their name evokes the speed and precision of the predator bird, their true power lies in fear and influence—striking swiftly at rivals while keeping officials firmly in their pocket. To common folk, the Red Falcons are a shadow that looms over daily life; to their enemies, they are the last sight before ruin.

Iron Accord

The Iron Accord is a populist rebellion rising from the foundries, mills, and impoverished districts of Valtheris. Led by the fierce and unyielding Maera Flintfist, the movement rallies under the steel-gray banner of two crossed hammers over a flame, encircled by a broken chain. Their cause is simple yet radical: workers’ rights, government transparency, and the freedom of spellcasters long oppressed by law and decree. Though lacking official power, the Accord commands the loyalty of the masses, becoming the voice of the unheard and the spark of defiance against entrenched authority. In the streets and factories, their chant rings clear—steel bends, but it does not break.

Sanctum of Dominion

The Sanctim of Dominion is a powerful faction that upholds the interests of Valtheris’s aristocracy, merchant lords, the church, and the rural elite. Commanded by High Chancellor Vareth Aelthorn, they march beneath banners of black and crimson, bearing the golden sun split by a sword—an emblem of their authority and creed. Their motto, “Keep the Fire of Divine Justice Burning,” masks their true ambition: enforcing control, suppressing dissent, and restricting the practice of spellcraft in the name of ‘divine order’ and ‘sacred law.’ While they preach righteousness in public, the Sanctim relies on crime syndicates and covert dealings to tighten their grip behind closed doors. To their followers, they are guardians of tradition; to their enemies, they are the iron cage disguised as faith.

Obsidian Order

The Obsidian Order is a disciplined brotherhood of warriors sworn to defend Valtheris against the horrors born of the Xia rifts. Clad in blackened steel armor and wielding weapons forged from razor-edged obsidian, they are uniquely trained to battle the abominations that spill into the realm. Their presence inspires both fear and reassurance—fear for the monstrosities they pursue, and reassurance that few others possess the skill or resolve to stand against them. Bound by duty and forged in shadow, the Obsidian Order endures as the first and final line of defense against the unnatural terrors that threaten Valtheris.